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  KDE Conquers the Vectors with KSVG
Graphics and Art Posted by Andreas Streichardt on Monday 15/Sep/2003, @13:04
from the vector-fetish dept.
KSVG has recently been moved to the kdegraphics module, meaning that KSVG will now be part of the KDE 3.2 release. KSVG aims to be a full flavored implementation of the W3C SVG standard. Some of you will think of icons when we speak of SVG but SVG is much more: It is a web technology with full ECMAScript/DOM support. With the number of SVG powered sites growing steadily, Konqueror will soon be able to display these sites with a high-quality and open-source viewer. KSVG is fully integrated into the KDE framework and can be used in your applications as a KPart, enabling you to add support for vector graphics quite easily. Have a look at this special preview of KSVG and prepare yourself for the power of vectors in KDE 3.2!


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  Related Links
 ·   Articles on Graphics and Art
 ·   Also by Andreas Streichardt
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Over 40 comments listed. Printing out index only.
Eolas
by Wurzelgeist on Monday 15/Sep/2003, @14:01
Hope it doesn't infringe the EOLAS patent, not eolas also owns the trademark "invented here".

521 Mio US $ huh!

:-)
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kde 3.2 really does rock!
by tom on Monday 15/Sep/2003, @14:01
hi,

did an emerge of kde-cvs today, its really such a great thing!
there are plenty of usability-enhancements which will get the masses on the desktop onto kde!

thanks and regards to the kde-team,
tom
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fonts?
by me on Monday 15/Sep/2003, @14:30
would it make sense to create fonts in svg format? they'd be smoothly scalable and easy to read on any platform.

I'm really no font expert (as you probably already know because of the question), but I think the current font-situation in linux sucks a little. So, is this a very stupid idea?
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Nice work, Andreas ;-)
by Michael Rother on Monday 15/Sep/2003, @14:31
Thanks for the time you spent KSVG ;-)
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Any use as a general-purpose canvas?
by Adam Foster on Monday 15/Sep/2003, @14:45
Stupid questions!

I've heard of various rendering subsystems on different platforms using particular 'languages', like Display Postscript on some old UNIXes and Display PDF on MacOS X. Would such a thing be possible with SVG?

Some standardised, ultra-high-quality renderer that can easily be redirected to printing would be brilliant. It could be used by word-processors, DTP packages, vector graphics packages etc for proper WYSIWY-really-G, not the rough approximation that often seems to be the case on Unix software.

Is KSVG up to the task? The output screenshots remind me of Artworks on the Acorn - in other words, lovely. :-)
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This is unrelated (sorry0
by mario on Monday 15/Sep/2003, @15:13
But, what do you think about spatial uis like the one in GNOME 2.6?

More on that here:

http://arstechnica.com/paedia/f/finder/finder-1.html
http://lists.gnome.org/archives/desktop-devel-list/2003-September/msg00446.html

Personally, I don't really liek it, but it seems interesting.

KSVG alsos eems great, especially since now we can have SVG icons and an easy to sue Kpart for it!
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Can it display rotated (non-animated) text?
by Roland on Monday 15/Sep/2003, @23:13
One of the biggest shortcomings of HTML is the lack of rotated text.

Is the KSVG-implementation in KDE 3.2 able to display a simple text which is rotated for example by 90°?

Thanks
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Could this see the vectorization of kde?
by norman on Tuesday 16/Sep/2003, @01:03
With this engine, we don't need to settle for arbitrary icons anymore. Features like large/stretchable icons, icons coloring themselves depeinding on the color scheme. It would be a lot easier to do these things when the icons are vectors rather than prerendred png. KDE is a long way behind gnome when it comes to SVG graphics, and I'm glad KDE is starting to catchup with KDE.
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SVG in games?
by Chakie on Tuesday 16/Sep/2003, @05:04
I wonder if simple games such as turnbased strategy games and board games could benefit from using SVG for the graphics? The whole idea is in my opinion not that far fetched.
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Will KDE 3.2 have SVG icons?
by Simon on Tuesday 16/Sep/2003, @06:16
Will svg icons be the default in KDE 3.2 or will we have to wait for another release?

SD
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Widget styles in SVG
by anon on Tuesday 16/Sep/2003, @06:17
Could we see Qt widget styles in SVG? It's already possible in gtk. If someone were to make a widget style engine for Qt, we could have cross desktop themeing ! :)
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one important question!
by Iuri Fiedoruk on Tuesday 16/Sep/2003, @09:05
As a brazilian I want to know why there are some countries not highlited on football (soccer) zones?
I mean, why only Brazil, Argentina, Uruguay, Paraguay and Ecuator are highlited?

You know... football and brazilians are important to each other, so I'm curious :)
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Where's Daniel M. Dudley!!??
by mario on Tuesday 16/Sep/2003, @15:09
Where did mosfet go, it seems write after someone posted the X fork "unconfirmed rumor" all over at PCLINUXONLINE.COM, Inquirer, Madpenguin, KDE-LOOk etc. and everyone started totally insulting him and being a bitch his website was offline and it's still offline.

I hope he didn't get sick and if he's just pissed at the community and other people he has every right to be and the people who insulted him for posting that rumor on his personal website ought to be ashamed, he had every right to and clerarly stated he did not know if it was true yet.

I really hopes he will come back to KDE and is jsut too busy now, PixiePLus (development version) and Liquid 0.9.6 (development versioN) are fantastic and he did a lot more than just Liquid and PixiePlus.

If anyone knows where I canc ontact him please tell me.

Sorry taht this si O, it's jsut that all this talk about svg themes, svg icons and all this graphics talk made me think about him.
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Capturing User Input
by Chuck on Tuesday 16/Sep/2003, @17:03
I know that the vector graphics look great in SVG, way to go KSVG team! However, can anyone tell me about the limitations of scripting in SVG? I've seen examples where you can push buttons, etc. How interactive can SVG be? Could this be a replacement for applets where some client side interaction is useful?

Thanks for any help,
-Chuck
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Great !
by Johan De Messemaeker on Thursday 18/Sep/2003, @04:23
Especially the KPart layer. Outstanding work !

Regards, Johan
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so why isn't it working? *whimper*
by hume smith on Thursday 25/Mar/2004, @12:54
What are the technical prerequisites for konqi to show SVG? I just built 3.2.1 (libs, base, and graphics, plus some others) from the NetBSD pkgsrc and konqi's as ignorant of SVG as ever ... what could be missing? ksvgtopng works, and svgdisplay sorta works (gets the colours wrong if it doesn't run out of threads and crash) ... but my konqi thinks SVG are some sort of text object ...
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