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Re: SVG?
by john on Tuesday 16/Dec/2003, @14:25
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Actually using SVG is a great "open" way of doing animations on the web - our company would switch to it immediately for demos etc except for one small problem - none of the "stock" browsers that users have support it. Sure the Adobe plug-in could be installed but most web developers want something that users already have. The answer is that SVG is the future - people should start writing for SVG, browsers should start to support it (like KDE is doing) and users demand that OS's ship and load the SVG plug-ins just like they do for swf, quicktime, real-player, etc. Of course a svg -> swf converter would be a great temporary fix.
I applaud Ozkan and any student applying themselves on an ambitious learning project, but in this case future efforts would be better spent moving towards the SVG future and also avoiding any direct copyright infringement - besides I thought the Flash designer interface was a nightmare - why copy it? Would like to see something better. |
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Re: SVG?
by Ian Monroe on Wednesday 17/Dec/2003, @00:24
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Once you have a Flash creator, SVG is just a matter of making another export filter. And personally I rather enjoyed Flash's interface when I was using it several years ago. Really they only distinctly Flash thing I see from the screenshots is the way the timeline is setup.
And software interfaces can not be copyrighted. Expression can be copyrighted not ideas. There are other forms of 'intellitectual property' that have been argued to cover software interfaces with mixed results.
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Re: SVG?
by özkan pakdil on Wednesday 17/Dec/2003, @00:43
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**I thought the Flash designer interface was a nightmare - why copy it? Would like to see something better.
I dont know it was a nightmare or anything bad. anyway if u have any idea about improvement for making UI better.feel free to send me. I am a developer not a creator it was looking good to me :)
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Re: SVG?
by Michael on Wednesday 17/Dec/2003, @04:24
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The object-oriented behaviour of Flash is very well thought out and one of Flash's greatest strengths. But the user interface is really a weak point, it is very difficult to move around and resize objects on the timeline. If you compare this with Director (another authoring-system from Macromedia), the Director solution is much better. I give Flash and Director workshops since several years and have experienced, that most people learn the Director interface much faster. It is also better for the professionals, because it is much easier to handle big projects. There are a lot of things in which Flash is better than Director, but the handling of sprites (which is what the objects in the timeline are called in Director) is much better in Director.
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