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OpenGL
by Marco Bubke on Friday 09/Jul/2004, @00:13
The OpenGL Code looks really old fashion to me. Ok, VBO's are mostly don't needed, but the don't use automatic mipmap generation. glVertexi is mostly the slow path. Maybe they can change in QT5 the coordinates from integer to floats.
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Re: OpenGL
by Anonymous on Friday 09/Jul/2004, @00:16
Why not in Qt 4 - if you provide them feedback?
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  • Re: OpenGL
    by Marco Bubke on Friday 09/Jul/2004, @00:35
    Because its a big change. There is also hardware which have no FPU, for example many PDA's.
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Re: OpenGL
by anon on Friday 09/Jul/2004, @06:27
> glVertexi is mostly the slow path

Unless people create 3d games with a lot of triangles with Qt4, it should be fine.
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