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Re: Evolution to be ported to windows
by Boudewijn Rempt on Thursday 20/Jan/2005, @01:18
Evolution... Now that chimes in with a discovery I made yesterday evening. I'm porting the Wet & Sticky paint model to Krita, and I needed a cut & dried rgb to hls color conversion routine. That particular routine wasn't yet in the KOffice painter lib, so I googled for something cut & pastable.

It turns out that (at least in some version) Evolution contains not just code to draw a bevelled button, but that that code also contains its own particular colourspace conversion routines:

http://www.gxsnmp.org/CVS/evolution/notes/e-bevel-button-util.c

I don't like to use the word 'bloat' in combination with code, mostly because that almost invariably exposes one as a complete ignoramus, but, well, I'd be tempted if I were sure that this code is actually inside a compiled Evolution.
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Re: Evolution to be ported to windows
by Thomas on Thursday 20/Jan/2005, @02:56
Great.. so they'll have the same beveled buttons on windows as on linux. Cool stuff. It has to be so much fun to reinvent the wheel over and over again, I guess... What else did they build in?

"In order to make an apple pie from scratch you first have to create the universe."
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