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Re: Before anyone asks for screenshots of the Flam
by Sutoka on Monday 26/Mar/2007, @08:21
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Actually a lot of the things that the GL compositors allow will be useful for increasing usability as well as making things more visually pleasing (not talking about eye candy). Real time previews of the windows in the panel and task switcher is useful for seeing what window 'Konqueror <14>' is. Also switching desktops/restoring windows won't have to slowly (as in noticeable) repaint themselves (right now I just moved this Konqueror window around on my desktop and if I kept moving the window slowly it would take about 5 seconds for Konqueror and Amarok to repaint themselves!). GL compositing aren't just about wobbly windows (which can increase usability if used correctly!) and spinning cubes (which helps people understand and visualize the concept of virtual desktops), those are just the sexy features that attracts new developers and testers.
So again, the 'juvenile 3D noise' is what actually attracts the developers and testers (if compiz simply did what you wanted most likely beryl would have never been started, and there would be little interest in compiz/Xgl/AIGLX).
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Re: Before anyone asks for screenshots of the Flam
by MamiyaOtaru on Tuesday 27/Mar/2007, @02:03
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"Real time previews of the windows in the panel and task switcher is useful for seeing what window 'Konqueror <14>' is."
Not really. Previews are small enough that most app windows all look like white backgrounds with vague dashes of black text. Some konqueror windows will be at a site with a different colored background, so that helps. Multiple windows at one site won't, of course.
The whole preview thing turned out to be less than useful for me with Beryl. Windows with the same toolkit/style often end up looking too much alike from a distance. Differentiating by icons still wins IMHO.
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Re: Before anyone asks for screenshots of the Flam
by reihal on Tuesday 27/Mar/2007, @04:31
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(I have to study this subject)
So if KWin used the "GL compositors" it would speed things up if you have an 128MB graphics card without the "juvenile 3D noise"?
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