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Re: SVG icons
by Niels van Mourik on Sunday 25/Mar/2007, @20:53
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Well, There is no such thing as a dumb question.
Icons are created in different sizes, like 16x16, 32x32 etc. Therefore they commit each icon 7 times =).
And yes, SVG is used, at least, that's where they create there icons in. But they compile them into png's so it wouldn't bloat the user's performance.
Tho Aaron came up with an interesting idea to use SVG images using caching: http://aseigo.blogspot.com/2007/03/efficient-scallable-icons.html |
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Re: SVG icons
by JSob on Monday 26/Mar/2007, @01:20
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So if SVG is the "source" of the icons, shouldn't they be committed once, then png(s) built at compilation ?
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Re: SVG icons
by superstoned on Monday 26/Mar/2007, @01:57
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Many of these icons have to be build using inkscape, afaik that's the problem. There aren't many svg render engines having all the features these artists use...
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Re: SVG icons
by Anon on Monday 26/Mar/2007, @02:40
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Small (i.e. 16x16, 24x24 - even 48x48, sometimes) icons often need to be re-touched by hand, as automatic scaling cannot be relied upon to maintain the details, colours etc that the artists deem important.
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