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Re: Will the FreeQt foundation actually work?
by Ian Monroe on Monday 28/Jan/2008, @07:03
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There was a GPL Qt3 port to Windows. Basically the Qt framework is obviously modular to allow it to be ported to other platforms. So if you have Qt/X11, it's not too much work to make Qt/Mac or Qt/Windows.
In reality Nokia is a hardware company not a software company, so I see them becoming even more free about handing out licenses to Qt.
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Re: Will the FreeQt foundation actually work?
by alzheimer on Monday 28/Jan/2008, @07:20
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> So if you have Qt/X11, it's not too much work to make Qt/Mac or Qt/Windows.
Oh it's much work alright. A lot work actually
> ...so I see them becoming even more free about handing out licenses to Qt.
Okay... I don't.
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Re: Will the FreeQt foundation actually work?
by Nach on Monday 28/Jan/2008, @12:30
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I personally tried out the Qt3 port to Windows from X11, it was pretty bad, had all kinds of obscure bugs all over the place.
For example, launch another application with QProcess, and watch not being able to control the child process properly on Windows, and having memory leak all over the place.
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Re: Will the FreeQt foundation actually work?
by Sage on Monday 28/Jan/2008, @13:23
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"you forget that they can change the license to whatever they want"
Actually, what I remembered is the following: (i) Qt for X is GPL and, due to the FreeQt agreement, has to remain that way; (ii) ports to Mac, Windows and FrameBuffer have been released under GPL; and (iii) even if these ports are no longer released under GPL in the future - i.e. the license on the other platforms changes - the past ports can be maintained (so you don't have to start from scratch).
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Re: Will the FreeQt foundation actually work?
by alzheimer on Monday 28/Jan/2008, @13:45
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The thing is that you/we/KDE have/has to maintain it which is a huge effort and will _at least_ slow development down immensely. It's not like the guys at TT will quit their jobs to work on the free versions of Qt.
Let's wait and see. It's probably not going to happen today (if at all).
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