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Re: Games framework
by JohnFlux on Sunday 02/Mar/2008, @01:57
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Send me some money, and I'll work on what you want me to. Otherwise, go away :P
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Re: Games framework
by Matt on Sunday 02/Mar/2008, @02:19
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Not this whine again. Apart from the fact that you can't just reassign people away from something that they presumably enjoy doing and have fun writing and maybe they don't have the skills to write a mail client or a web browser, the games aren't a "waste of time" as you say. The games were some of the most complete apps early on in KDE4 development and put to use some of the new technologies, this was no doubt fuelled by the enthusiasm of doing something fun. I have never played any of them but I can appreciate the efforts of the games developers in the form of better tested KDE4 tech.
I hate having to waste my time like this.
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Re: Games framework
by Grósz Dániel on Sunday 02/Mar/2008, @02:43
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The new KMenu can be replaced with a classic style menu. Just remove the Application launcher plasmoid and place an Application Launcher Menu plasmoid in place of it.
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Re: Games framework
by Lee on Sunday 02/Mar/2008, @02:55
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More important to YOU, perhaps. But application developers tend to work on what they have some particular skill for, or interest in. Programming for fun (as opposed to professionally) is essentially a self-improvement exercise, where people work on things that challenge them in some way. That self-challenge naturally leads to better KDE devs, whatever they choose to work on. The result is that we get a better KDE.
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Re: Games framework
by Diederik van der Boor on Sunday 02/Mar/2008, @03:09
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Game developers are not Office-app developers, and visa versa. Moving people away from the things they're best at won't improve a lot.
It seams kde-games and kde-edu have a low barrier to enter KDE developer. They make it easy for people to join KDE. I guess that's both technically (code wise), mentally (you can't screw up really bad) and socially (becoming part of a team).
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