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It's getting better and better.
by kylix on Wednesday 14/Mar/2001, @09:24
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- Animated menu, combo's
- fading tooltips
etc... etc...
i gues i won't be booting into Windoze for a long time (well maybe to checkout delphi 6 :o))
check out this screenshot from cvs today. |
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Re: It's getting better and better.
by KDE User on Wednesday 14/Mar/2001, @09:57
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That is a beautiful screenshot indeed. I run KDE 2.1 but don't have anything like that! Time to upgrade Linux/X11...
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Re: It's getting better and better.
by jesunix on Wednesday 14/Mar/2001, @11:09
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well it is not kde2.1
but cvs version
so you will have that in 2.2
unless you feel lucky and use CVS :)
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Re: It's getting better and better.
by gnu128 on Wednesday 14/Mar/2001, @16:53
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one further reason for me to switch to CVS. ;)
nice screen-shot.
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Ehhh...
by JC on Wednesday 14/Mar/2001, @17:31
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Global AA fonts is a bad thing. Too many AA fonts will give you a headache pretty quick. The key is to figure out the _right_ places to use AA fonts.
I suspect that will all get worked out in time...
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Re: Ehhh...
by erotus on Wednesday 14/Mar/2001, @20:28
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Yes, I'm currently experiencing this very problem right now. I downloaded and installed Mandrake 8.0 beta and AA fonts make Konsole unusable. Web pages in Konqy look great! I'm sure this will be resolved soon enough.
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Re: Ehhh...
by KDE User on Wednesday 14/Mar/2001, @22:26
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Yeah, that one is a bug in XFree86. And it's about not using Fixed Fonts, not really matter if it's AA or not. You can work around it by setting QT_FT=0 (or whatever that var is called) before running konsole. I think there is also a patch for Qt to work around the bug.
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Re: Ehhh...
by Erik Hill on Thursday 15/Mar/2001, @15:05
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Well, it works for me, I played with the XftConfig-or-something-like-that file, and imported all my windows and other fonts I found laying around on the internet. Also I have sub-pixel rendering turned on. In fact everything is clear, only slight fuzziness on the vertical anti-aliasing effects (none at all horizontally, as expected with sub-pixel rendering) and the total effect is nothing short of incredible. With better fonts, control over fixed fonts (at least enough control to get Konsole working correctly) and sub-pixel rendering on, there is no reason not to anti-alias every single charecter and many reasons to do so! Anyway, I'm not going back. Certainly I'm suffering no headaches. I only wonder how I remained so pain-free before I switched!
If you need more specifics about what changes I made, ask and I'll do the research and backtrack.
The free-type library could stand to do a better job with sub-pixel positioning and kerning in general, however. This is a very slight complaint and you have to know what you are looking for to even notice it. And of course it could easily be the font and not the renderer. Also I get the impression (though it may be wrong) that free-type does not hint using sub-pixel boundaries, only full pixel boundaries, but I may very well be wrong there, haven't really put the charecters "under the microscope" and checked to see. It seems anyway that it makes occasional hinter mistakes (diagonal lines are softer than they should be), which could be anything of course, the hinter, the font, or even some kind of patent problem preventing them from implementing it correctly (I seem to remember reading about that on their web site). BeOS's renderer does a slightly better job on pure anti-aliased fonts, but it can't sub-pixel render at all, so in fact freetype beats it cleanly there.
My point is only that despite the incredible improvements made, it is possible to get even more out of the hardware I have, which, in this case, is a 1024x768 TFT.
Erik
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Re: Ehhh...
by Bill Vinson on Wednesday 21/Mar/2001, @20:50
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i have been using AA fonts everywhere for a week now and simply love it...No headaches or other ailments (at least none I can relate to QT :)
Keep it coming...
Bill
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Re: Ehhh...
by riana culp on Wednesday 16/Jan/2008, @12:48
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i think its all fake. theres no such thing as greek mythology. although i do like walking with a breeze in my face
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