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Re: Trolltech: No-Charge License for Qt/Windows
by kev on Wednesday 27/Jun/2001, @08:43
>Once they're all running KDE under windows, it'll be really easy to "port" the users over to Linux etc.

Reminds me of something else:
"Once people start writing 16-bit Windows apps for OS/2, they'll quickly migrate to OS/2 natively."
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Re: Trolltech: No-Charge License for Qt/Windows
by Vedran Rodic on Wednesday 27/Jun/2001, @09:46
Why always this relation to OS/2? Linux is not like OS/2!

In the same way developers are interested in making win32 apps run on linux, they should be even more interested in making linux apps run in windows.

If I make a commercial game with the engine GPLed and data not, why would I want to restrict myself to Linux only? I would want to make the game for Linux, Win32, Playstation2, Mac OS X, BeOS, whatever. I can do that with cross platform game toolkits like SDL. We don't have something like that for GUI apps. I think we need it. If it turns out that it's not QT and KDE, I will be sad.

There are other options. ParaGUI that runs on top of SDL, gtk-win32 (not quite there, but fixable), FLTK, and more on http://www.geocities.com/SiliconValley/Vista/7184/guitool.html
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  • Re: Trolltech: No-Charge License for Qt/Windows
    by john on Wednesday 27/Jun/2001, @11:27
    I think that the point was that the OS/2 emulation was so good that people continued to write for windows. Therefore there was a continuing darth of application native to OS/2 and no one ever made the jump....
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