Interview with Everaldo, the Crystal Iconset Creator

LinuxCult has published an interview with Everaldo, discussing career, graphic tools, creation process, Linux and KDE. Everaldo is not one of the most communicative guys in the open source community. But not many words are necessary, his work speaks well for him. He started creating the Crystal Iconset, and improved it constantly over the years. Today we have not only a polished Crystal iconset but also the Kids Iconset and the Crystal based Outline Iconset. So thanks to him and to the many artists in our community, we now have not only one, but many quality iconsets.

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by JJ (not verified)

It's just cool, my kids love it and use it at work myself.
How did you come up with all these ideas?

by ramadan (not verified)

How do you make them? Do you just start sodipodi and create a new icon or do you draw a sketch oder something like this before, probably even on paper?

by adsdasdasdasd (not verified)

he said that in the interview.

by Aaron J. Seigo (not verified)

"In the future KDE will show it is possible to have a pretty desktop that does
not need to insult the user's intelligence to work .."

what a great quote... up till now i've really only known Everaldo through his artwork, but after reading that article i have a whole new level of respect for the guy. rock on, Everaldo! =)

Aaron, a fellow dreamer for life ...

by Eric Laffoon (not verified)

"In the future KDE will show it is possible to have a pretty desktop that does
not need to insult the user's intelligence to work .."

I too applaud that! Maybe someday he can help us make Quanta pretty. We've already made sure not to insult our user's intelligence... just their visual perceptions with some of the icons we've drawn. ;-)

by Adam Foster (not verified)

> We've already made sure not to insult our user's intelligence...

Don't be so modest, I'm sure you really mean "users'"! Yes, I'm an apostrophe pedant.

Anyway, I had a quick look at Quanta recently, and it looks really impressive. Any day now, I'll take the plunge...

by Dan Leinir Turt... (not verified)

As it's mentioned above, you do have more than one user, and a very very impressive tool that I myself have been using since KDE 3.2 Beta 2 for a wide range of different sites. The VPL mode is coming along nicely, too. Thank you very much for it, and on the subject of icons, I should like to get in touch with you about that at some point soon :)

by luci (not verified)

hi eric,
you still didn't replied to my last e-mail with wizard images attached. from this post it seems you're not satisfied with the icons and images i've made. why don't you try to discuss it with me?

greetings, luci

by Marc J. Driftmeyer (not verified)

What this tells me is that either he can't afford a tablet or finds, like most artists, tablets aren't a match for the human pressure touch.

When someone actually develops completely in a digital environment utilizing SVG full compliancy, and with only open-source tools then the community has something to really toot its collective penguin about.

What would be interesting is if someone can get an interview with Tim Wasko at Apple and ask him how he makes Aqua icon sets. I know how he used to because I watched him, but that has been several years.

by Richard Van Den Boom (not verified)

Well, this is done using a Wacom tablet and Gimp on a Slackware laptop :

It's no icons, but I guess it proves that you can do pretty good things with a tablets.
Many artists just don't like changing their habits.

Best regards,

by Kraig (not verified)

Awesome interview you can tell that this is a very cool dude. I hope he makes it to the Desktop Summit In San Diego this April hosted by his employer Lindows. I'll be volunteering in the KDE booth so maybe i'll get a chance to meet him.

by a.c. (not verified)

Hey, what ever happened to the interviews that used to be done by
I have forgotten who it was doing it, but it was one of the developer's wife.

by Aaron J. Seigo (not verified)

Tink, our favourite pixie. ;-) Her interviews are returning. Stay tuned.

by anon (not verified)

and it has been returning since summer 2002? ;D

but seriously, I was thinking about restarting it last year.. didn't ever actually do it though :)

by NullMind (not verified)

It's nice that dot.kde linked the interview .. I have known everaldo for many years now, I realised a while back that most people did not had a clue of how much he actually loves kde and linux .. maybe becuase his english is not that good, he doesnt express himself that often to the community .. hope this article makes it all the more clear about his devotion :)

If ADOBE ever starts developing for linux, it's people like everaldo who will be the first ones to ditch their mac's or windows machines ;)

by Sven Langkamp (not verified)

I think the interview shows how important applications like Karbon and Krita to get more artists. The

by David (not verified)

Well, I've finally managed to get my Gentoo up and running and I've been using Krita. I like it *a lot*.

by Sven Langkamp (not verified)

It's still far form a release, but we are making progress. How do you like the dockers? I hope we have a first version for the public in KOffice 1.4, so that more people can try it and we perhaps get more developers.

by James Richard Tyrer (not verified)

Perhaps I should reintroduce myself: I am an engineer not an artist but I have started participating a little in KDE-Artists and the 'kde-artists' mailing list. I did the MIME type icons for Office. The Crystal ones have been committed, but I'll have to check on the KDEClassic ones (didn't get them done in time for KDE-3.2). They are currently available at:

or, a tarball for the source tree:

To summarize some of what has been discussed on the artists list:

A major problem with the CrystalSVG icons is that we don't seem to be getting the SVG source for them from Everaldo. He states as an excuse that "SVG generated by Illustrator is not 100% compatible with KDE". This is not exactly the case.

From my attempts to make an SVG icon: "kexi_kexi.svgz" (various attempts have been posted on the 'kde-artists' list) and attempts to hand edit the SVG source files to do this, I have found what I believe to be the problem. Everaldo's SVG source is simply to complex -- specifically, the gradients are too complex. We do not need such complexity in icons even if KDE-SVG were able to handle it.

I used as an example: "mime_empty.svgz"; this is covered in:

I believe that if Everaldo could keep his icon design simpler that the problems with the SVG code would be solved. In any case, the artists need the SVG code.

There is also the problem that we do not have a really good program in Linux to produce SVG icons. He states "Unfortunately there is no good vector graphics program in Linux". Well actually, there is an excellent vector graphics program for UNIX (including Linux); it is Xfig. Unfortunately it does not produce SVG output, it does not do Bézier curves (only spline curves), and does not do gradient fill. However, it (despite the old style Motif interface and having only a fixed 1200 DPI grid) is much more usable than the current SVG based UNIX/Linux vector drawing applications. The specific reason that I say this is that it is designed to be a computer based drawing application -- it allows fine *digital* control of the drawing. I hope that Karbon/Krita (they should be combined) will some day have the features which Xfig has.

And, I am one of those that doesn't like CrystalSVG icons. My original criticism is that they are hard to recognize in small sizes. I find after some basic analysis that there is a valid reason for this. According to classical information theory, they simply do not contain as much information as KDEClassic (a.k.a HiColor) icons do.

Now with the second generation of CrystalSVG icons, there is an additional problem. See for example the new icon for Krita:

This is simply too detailed for an icon. Reduce it to 16x16 and what do you have? A fuzzy colored blob. Compare this with:

which isn't very pretty, but is still very recognizable at 16x16:

With icons, we *do* need to KISS (Keep It Simple Stupid).

Note: I do not intend to detract from the fact that Everaldo is a great artist. He is a great artist! He does great work. But, it is the engineers that are left to consider the practical matters. :-)


by Coma (not verified)

I'm using inkscape ( ) and it's quite getting there as a decent SVG editor for icon creation.

by Kraig (not verified)

Sour Grapes very uncool

by vitanova (not verified)

Sources are needed: icons are made from icons, to render missing sizes, to render new sizes. Everaldo does not release sources, and is keeping kde in lock with this behaviour. Unfortunately, the Crystal icon set can not be regarded as open source. If Everaldo would really believe in open source, he would release his svgs. Or, if there are no svgs, his illustrator files. At a certain moment artists were recreating vector icons from pixel icons, which is very hard work. Only because Everaldo sits on his sources. An artist that gets paid for his work lets artists that do not get paid for their work clean up the mess he creates. No way to treat fellow artists.

by Kraig (not verified)

He will i'm sure.