Audio Interviews from aKademy 2006

The landmark event of the KDE calendar, the KDE World Conference, continues to surprise even its most excitable fans with the emergence of six audio interviews recorded at aKademy 2006, in Dublin, Ireland. The interviews all feature prominent current contributors, and cover a diverse and interesting mix of topics relevant to the present and future of the KDE project. To get future audio features automatically, subscribe to one of the KDE://radio RSS feeds: Ogg, MP3. Read on for a summary of the interviews.

In related news Daniel Molkentin did an interview on RadioTux in German, talking about Phonon, Plasma and KDE-PIM.

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by Odysseus (not verified)

and I know there's a lot of work involved, but will we be seeing the session videos any time soon? I some sessions I really want to see, like David Faure's KDE4 developer how-to.


by Anon (not verified)

I'm afraid that I'm also going to have to nag ;) Please tell me that have they haven't been lost - I was really looking forward to pretty much all of them :(

by Ascay (not verified)

Nice interviews, nice insights into current KDE topics, nice entertainment on my way to work today, thanks! KDE://radio, RadioTux, Linux Action Show... quite a lot podcast stuff about KDE at the moment, great.

And I'd like to know what the creepy background sounds in the interview with Pradeepto were. :)

by Wade Olson (not verified)

Would you believe Halloween music? Were you terrified?

In all the interviews, finding a consistently quiet place to do interviews was not trivial. Room were taken or locked, hallways busy, computers labs were meant to be silent, etc.

All of the doors in the buildings were notoriously squeaky - so what you're hearing are doors being opened and closed. Joseph Gaffney who did a great job minimizing the external noises during mastering, made the PETA-unfriendly comment in asking "Was a whale getting beaten with a dying seal?" Send a can of oil to Trinity college; future podcasters will thank you for it.

I tried to kidnap developers and drag them to dark, silent, remote locations - but most were too busy drinking, coding, fraternizing, or just used glowing Trolltech pens to find their way back.