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Web Review, Week 2024-11
Let’s go for my web review for the week 2024-11.
The Getty Makes Nearly 88,000 Art Images Free to Use However You Like | Open CultureTags: foss, culture, art
This is a big and relevant release for open and freely accessible culture.
Tags: tech, browser, frontend, web, performance, benchmarking
This is nice to see a new benchmark being published. This seems to follow real life scenarios. We can expect browser engines performance to increase.
https://browserbench.org/announcements/speedometer3/
Tags: tech, fediverse, map, geospatial
Neat early experiments on query OSM for nearest potential point of interests and of geolocation support in ActivityPub implementations.
https://shkspr.mobi/blog/2024/01/rebuilding-foursquare-for-activitypub-using-openstreetmap/
Tags: tech, cloud, storage, amazon
A good explanation of the S3 pros and cons.
https://calpaterson.com/s3.html
Tags: tech, networking, protocols, standard, quic
Interesting stuff coming in that space, but at a very slow pace. This is unfortunate since it makes adoption slower too.
https://lwn.net/Articles/964377/
Tags: tech, storage, networking
Very interesting trick! I didn’t know you could use NVME over TCP. This is indeed perfect for cloning a laptop. This sounds slow but this is the kind of things you can run over night.
https://copyninja.in/blog/clone_laptop_nvmet.html
Tags: tech, tools, git, version-control
Good explanations on how HEAD works in git and what it means. It’s indeed one of those terms where the consistency isn’t great in git.
https://jvns.ca/blog/2024/03/08/how-head-works-in-git/
Tags: tech, git, command-line
Looks like an interesting Git user interface. I’ll take it out for a spin.
https://github.com/altsem/gitu
Tags: tech, c++, memory, safety
Excellent piece from Herb Sutter once again. This is a very well balanced view about language safety and how far C++ could go in this direction. This is a nice call to action, would like to see quite some of that happen.
https://herbsutter.com/2024/03/11/safety-in-context/
Tags: tech, standard, portability, unix, linux, posix, windows, history
An old article, but a fascinating read. This gives a good account on the evolution of POSIX and Win32. The differences in design and approaches are covered. Very much recommended.
https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
Tags: tech, 3d, shader
Interesting walk through of a shader to compute reflections in a scene.
https://zznewclear13.github.io/posts/screen-space-reflection-en/
Tags: tech, graphics, animation
A deep dive in the properties of exponential smoothing for animations. It’s often overlooked.
https://lisyarus.github.io/blog/programming/2023/02/21/exponential-smoothing.html
Tags: tech, graphics, history
Fascinating trick in 2d graphics. Not really useful nowadays, but interesting.
https://cohost.org/tomforsyth/post/891823-rotation-with-three
Tags: tech, optimization, pairing, mob-programming
Interesting take and theory about pair and mob programming. Indeed finding the right path to optimize a piece of code is likely harder in such setups.
https://buttondown.email/hillelwayne/archive/what-mob-programming-is-bad-at/
Tags: tech, craftsmanship, career
Very interesting insights from someone who’s been practicing this trade for a long time. I agree with most of it, it’s inspiring.
Tags: tech, engineering, craftsmanship, architecture
Definitely this. The difference between a well performing team and one delivering subpar software is the basics of our trade. Minding your data models, your architectures and the engineering practices will get you a long way.
https://cybernetist.com/2024/03/11/importance-of-getting-the-foundations-right/
Tags: tech, project-management, agile
Definitely this. The distinction between stories and tasks is an important one. Don’t confuse them.
https://ntietz.com/blog/work-on-tasks-not-stories/
Tags: tech, project-management, estimates
This is indeed an important aspect of estimating work. The smaller you manage to break down tasks the easier it will be to estimate. Breaking down work is a skill in itself though.
https://jacobian.org/2024/mar/11/breaking-down-tasks/
Tags: tech, product-management, project-management
There’s some truth to this. Shorter optimized iterations with no good learning opportunities lead to busy work.
https://avivby.medium.com/futility-of-shortening-iterations-af4d3a3d9b3d
Tags: management, organization
A bit US centric at times, but there are some more generally applicable advices in this piece. This can help you navigate in the time of a company reorganization (not always called out as such).
https://jacobian.org/2024/mar/12/reorg/
Bye for now!